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The game needed the 4th channel for sound effects. Rubber Ninjas is an innovative and unique 3D fighting game based on three-dimensional space and physical feedback, developed for Windows and Mac platforms by Matteo Guarnieri using his own ragdoll engine. The "Qwak" music tracks were made using only 3 audio channels. The games were in development and I composed some music for them, but for various reasons some of the games were canned and never made it to the shops.Īlso included is the music track which I composed for Tobias Richter's entire Amiga-made video "Space Wars", which was popular in the Amiga freeware / shareware scene back in the day. "Ports of Call 2", "Fireteam", "Little Rubber Ninjas" and a few other games mentioned in the track listings were never actually completed and released. For any question or comment regarding Rubber Ninjas, feel free to. I thought it would be a good idea to collate the material into this collection and make it available. Rubber Ninjas is an experimental 3D ragdoll fighting game by Matteo Guarnieri of Rag. This album is a bit of a "mixed bag" and came about mostly because some people were writing to me and asking if I could send them the music to Spinjam, Cubulus, Fantastic Voyage, Siege of Avalon or some of the other old video games that I composed for. Some of the music was composed with MIDI and synthesizers or outboard samplers or even with a combination of tracker- and external MIDI synths (Remember OctaMED - a "tracker" with MIDI output) :-) There are several versions available for both the Apple i-Phone and Windows Mobile. Some of the music was composed using "tracker" format and 4 channels of 8-bit audio with stringent memory limitations (say, max 100 kb for the entire music track, including the samples). The Rubber Ninjas is a game from the new generation ofroid based video games. This album is a 3-CD collection featuring 81 tracks which I composed in the period 1988-1995 approximately, for various video games, mostly on/for the Commodore Amiga computer.
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